- Khan, V.J. (2009). Mediated awareness for intra-family communication (Doctoral dissertation). Eindhoven University of Technology, Eindhoven , The Netherlands. ISBN: 978-90-386-2043-5
- Khan, V.J. (2004). Trust factors for Vodafone : design guidelines to increase trust through the interface. Eindhoven University of Technology, Eindhoven , The Netherlands. ISBN: 90-444-0401-6
- Khan, V.J. & Sintoris, C. (2000). e-DEDALUS: A dynamic tool for data publishing on the web. University of Patras, Patras, Greece. [GREEK VERSION, CONFERENCE PAPER]
- à Campo, S., Khan V.J., Papangelis, K. & Markopoulos P. (2018-accepted for publication). Community Heuristics for User Interface Evaluation of Crowdsourcing Platforms. Future Generation Computer Systems (5-Year Impact Factor: 4.787)
- Batalas, N., aan het Rot, M., Khan V.J., & Markopoulos P. (2018-accepted for publication). Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols. Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Vol. 2, No. EICS, Article 3, June 2018
- Hühn A.E., Khan V.J., Ketelaar P., van 't Riet J., Konig R., Rozendaal E., Batalas N. & Markopoulos P., Does location congruence matter? A field study on the effects of location- based advertising on perceived AD intrusiveness, relevance & value, Computers in Human Behavior (2017), doi: 10.1016/j.chb.2017.03.003. (5-Year Impact Factor: 3.724 in 2015). [GET PDF]
Khan, V. J., van de Kraan, T., van Leest, J., Mason, J., Aliakseyeu, D. (2016). Utilizing Virtual Environments for the Evaluation of Lighting Controls. Journal For Virtual Worlds Research, 9(1). [GET PDF]
Khan, V. J., Brouwer, R. (2016). The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket. Journal For Virtual Worlds Research, 9(1). [GET PDF]
van't Riet, J., Hühn, A., Ketelaar, P., Khan, V. J., Konig, R., Rozendaal, E., & Markopoulos, P. (2016). Investigating the effects of location-based advertising in the supermarket: Does goal congruence trump location congruence?. Journal of Interactive Advertising, 16(1), 31-43. WON JOURNAL'S BEST PAPER AWARD FOR 2016 [GET PDF]
Khan, V.J. & Markopoulos, P. (2012). Intra-family mediated awareness. International Journal of Mobile Human Computer Interaction, 4(1), pp.25-44.
Abstract: The research presented below examines how novel pervasive technology can support intra-family communication, supporting existing practices and complimenting them by addressing communication needs currently unmet by current communication media, like mobile phones, social networking systems, etc. Specifically the investigation focused on busy families, understood here to be families with two working parents and at least one child sharing the same roof. The class of technologies we considered are awareness systems, defined as communication systems that support individuals to maintain, with low effort, a peripheral awareness of each other’s activities and whereabouts. This research combined a variety of research methods including interviews, web surveys, experience sampling, field testing of functional prototypes of mobile awareness systems. It also involved the development of several applications, which were either seen as research tools in support of the methods applied or as prototypes of awareness systems that embody some of the envisioned characteristics of this emerging class of technologies. The contribution of this research is along two main dimensions. First in identifying intra-family communication needs that would drive the adoption of awareness systems and second in providing directions for the design of such systems.
Markopoulos, P. & Khan, V.J. (2011). Sampling and Reconstructing User Experience. International Journal of Handheld Computing Research 2(3) pp.53-72, ISSN: 1947-9158 [GET PDF]
Abstract: The Experience Sampling and Reconstruction (ESRM) method is a research method suitable for user studies conducted in situ that are needed for the design and evaluation of ambient intelligence technologies. ESRM is a diary method supported by a distributed application, Reconexp, which runs on a mobile device and a website, enabling us to survey user attitudes, experiences, and requirements in field studies. ESRM combines aspects of the Experience Sampling Method and the Day Reconstruction Method aiming to reduce data loss, improve data quality and reduce burden put upon participants. We present a case study of using this method in the context of a study of communication needs of working parents with young children. Requirements for future developments of the tool and the method are discussed.
Khan, V.J., Markopoulos, P., Eggen, B. & Metaxas, G. (2010). Evaluation of a pervasive awareness system designed for busy parents. Pervasive and mobile computing 6(5), pp. 537-558, ISSN 1574-1192, DOI: 10.1016/j.pmcj.2010.03.003. [GET PDF]
Abstract: Does pervasive technology have a role to play in supporting the communication of busy couples? Especially when they are already living together and already have a high degree of awareness of each other’s rhythms of daily life, their whereabouts and needs? A two weeks long field study of an awareness system allowed eight working couples to automatically exchange place, activity and calendar information as well as messages and photos. Data analysis provides both qualitative and quantitative evidence which suggest strongly that such a system can provide support for availability, coordination, reassurance and affection for this group. Findings which inform the design of such systems are: the need of transitions in places instead of location information to support coordination, the two tracks of daily communication of busy parents (reassurance and emergency) and usability barriers in current mobile applications which prevent this group in engaging in photo sharing. The contexts and unexpected uses which participants found in the system are described in detail.
Khan, V.J. & Markopoulos, P. (2009). Busy families’ awareness needs. International Journal of Human-Computer Studies 67(2), pp. 139-153, ISSN 1071-5819, DOI: 10.1016/j.ijhcs.2008.09.006. [GET PDF]
Abstract: This work examines how Awareness Systems, a class of technologies that support sustained and effortless communication between individuals and groups, can support family communication. Going beyond the evaluation of specific design concepts, this paper reports on three studies that aimed to answer the following research questions: (a) Do families want to be aware of each other through the day? Or, would they perhaps rather not know more about each other’s activities and whereabouts than they already do? (b) If they do wish to have some awareness, what should they be aware of? The research involved in-depth interviews with 20 participants, a field trial of an awareness system connecting five “busy” parents with their children and a survey of 69 participants conducted over the web. Triangulation of the results of the three studies leads to the following conclusions: (a) Some busy parents want to automatically exchange awareness information during the day while others do not. (b) Availability of partner for coordinating family activities, daily activities in new family situations, activity, and location information of dependent children are salient awareness information needs for this group. (c) Awareness information needs to vary with contexts, suggesting the need for flexible mechanisms to manage the sharing of such information.
- Khan, V.J., Soute, I., De Angeli, A., Piccinno, A., Bellucci, A. (2017). 6th International Symposium on End-User Development. Extended Abstracts. ISBN: 978-90-386-4317-5. [GET PDF]
- van der Lans, L., Ansems, E. L., & Khan, V. J. (2018). Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences. In Museum Experience Design (pp. 137-156). Springer, Cham. [GET PDF]
- Khan, V.J., Dhillon, G., Piso, M., Schelle, K. (2016). Crowdsourcing user and design research. In Collaboration in Creative Design (pp. 121-148). Springer International Publishing, Switzerland. [GET PDF]
- Hühn, A.E., Ketelaar, P., Khan, V.J., Lucero, A., van Gisbergen, M., Bouwknegt, H. (2012). Ad Intrusiveness of Location-Based Advertising - A Virtual Reconstruction. Advances in Advertising Research (Vol. III), pp. 191-207.
- Abbas, T., Khan, V.J., Tettero, D., Markopoulos, P. (2018-to appear). How Creative is the Crowd in Describing Smart Home Scenarios?. In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA. [GET PDF]
- Papangelis, K., Sheng, Y., Liang, H., Chamberlain, A., Khan, V. J. & Cao, T. (2017). Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). ACM, New York, NY, USA, 177-180. DOI: https://doi.org/10.1145/3123024.3123081
- Santos, C. P., van de Haterd, J., Hutchinson, K., Khan, V. J., & Markopoulos, P. (2017, June). GURaaS: An End-User Platform for Embedding Research Instruments into Games. In International Symposium on End User Development (pp. 34-48). Springer, Cham. [GET PDF]
- Verweij, D., Khan, V.J., Esteves, A., Bakker, S. (2017). Multi-User Motion Matching Interaction for Interactive Television using Smartwatches. In Adjunct Publication of the ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX2017). ACM, New York, NY, USA, 67-68. DOI: https://doi.org/10.1145/3084289.3089906. [GET PDF]
- Pereira Santos, C., Hutchinson, K., Khan, V. J., & Markopoulos, P. (2017, March). Measuring Self-Esteem with Games. In Proceedings of the 22nd International Conference on Intelligent User Interfaces (IUI '17). ACM, New York, NY, USA, 95-105. DOI: https://doi.org/10.1145/3025171.3025196. (23% acceptance rate) [GET PDF]
- Verweij, D., Esteves, A., Khan, V.J., Bakker, S. (2017). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 2180-2186. DOI: https://doi.org/10.1145/3027063.3053161. [GET PDF]
- Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., Khan, V.J.. (2017). “Get Off My Lawn!” – Starting to Understand Territoriality in Location Based Mobile Games. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 1955-1961. DOI: https://doi.org/10.1145/3027063.3053154. [GET PDF]
- de Feijter, D., Khan, V.J., van Gisbergen, M. (2016). Confessions of A "Guilty" Couch Potato: Understanding and Using Context to Optimize Binge-watching Behavior. Proc. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX '16). ACM, New York, NY, USA, 59-67. DOI: http://dx.doi.org/10.1145/2932206.2932216. (29% acceptance rate) [GET PDF]
- Khan, V.J., Shahid, S., Bonné, D. (2016). Interactive Advertisements in an IoT Era. Proc. Intetain2016 8th International Conference on Intelligent Technologies for Interactive Entertainment, (pp 106-111). DOI: 10.1007/978-3-319-49616-0_10. Springer [GET PDF]
- Manojlovic, S., Gavrilo, K., de Wit, J., Khan, V.J., Markopoulos, P. (2016). Exploring The Potential Of Children In Crowdsourcing. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1250-1256). ACM. [GET PDF][GET POSTER]
- Santos, C.P., Khan, V.J., Markopoulos, P. (2016). Inferring A Player's Need For Cognition From Hints. In Proceedings of the 21st International Conference on Intelligent User Interfaces (IUI '16). ACM, New York, NY, USA, 76-79. DOI=http://dx.doi.org/10.1145/2856767.2856805. (acceptance rate 24.39%) [GET PDF]
- van der Kruys, B., & Khan, V. J. (2015). Kindle: How Gamification Can Motivate Jobseekers. In HCI in Business (pp. 481-492). Springer International Publishing.
- Nieuwdorp, H. J., Beresford, M., & Khan, V. J. (2014). An Investigation into Perception-Altering Lighting Concepts for Supporting Game Designers in Setting Certain Atmospheres Within a Videogame Environment. Ambient Intelligence, pp 125-139.
- Santos, C.P., Khan, V.J., Markopoulos, P. (2014). On utilizing player models to predict behavior in crowdsourcing tasks. In Social Informatics (pp. 448-451). Springer International Publishing.
- van Eekelen, W., van den Elst, J., Khan, V.J. (2014). Dynamic Layering Graphical Elements For Graphical Password Schemes. Creating the Difference: Proceedings of the Chi Sparks 2014 Conference, pp.65-73. [GET PDF]
- van Eekelen, W., van den Elst, J., Khan, V.J. (2013). Picassopass: a Password Scheme Using a Dynamically Layered Combination of Graphical Elements. Proceedings ACM CHI2013, pp.1857-1862, ACM Press. DOI=10.1145/2468356.2468689. [GET PDF] [GET POSTER]
- Khan, V.J., Pekelharing, M., Deslé, N. (2012). Efficient navigation in virtual environments A comparative study of two interaction techniques: the Magic Wand vs. the Human Joystick. IEEE Proceedings of 4th International Conference on Intelligent Human Computer Interaction, pp.1-5. [GET PDF]
- Hühn, A.E., Khan, V.J., Lucero, A., Ketelaar, P. (2012). On the Use of Virtual Environments for the Evaluation of Location-Based Applications. Proc. of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI2012), pp. 2569-2578. (full paper - acceptance rate 23%, submitted papers: 1577). [GET PDF]
- Khan, V.J., Bremmers, L., Fu, K., Stals, S., Swelsen, K., IJsselsteijn, W. (2011). KidzFrame: supporting awareness in the daycare. Proc. of International Conference on Advances in Computer Science (ACS 2011), pp.166-171. [GET PDF]
- Hühn, A.E., Khan, V.J., Gisbergen van, M., Ketelaar, P., Nuijten, K. (2011). Mobile = Location = Effect. Proceedings ESOMAR 2011.
- Hühn, A.E., Khan, V.J., Ketelaar, P., Nuijten, K., Gisbergen van, M. (2011). The Effect of Location on Perceived Intrusiveness of Mobile Ads. Proceedings Chi-Sparks 2011. [GET PDF]
- Khan, V.J., Markopoulos, P. & Spijksma, N. (2011). On the Use of Pervasive Computing to Support Patients with Obsessive Compulsive Disorder. Proceedings ACM CHI2011, pp. 1213 – 1218, ACM Press. [GET PDF]
- Khan, V.J., Nuijten, K. & Deslé, N. (2011). Pervasive Evaluation Application within Virtual Environments. Proceedings of International Conference on Embedded Computing and Communication Systems, PECCS 2011, pp. 261-264. [GET PDF]
- Khan, V.J., Markopoulos, P. & Eggen, B. (2009). An experience sampling study into awareness needs of busy families. Proc. HSI’09, IEEE, pp. 338 – 343, DOI 10.1109/HSI.2009.5091002. [GET PDF]
- Khan, V.J., Metaxas, G., & Markopoulos, P. (2008). Pervasive awareness. Proceedings MobileHCI ’08. ACM, New York, NY, 519-521. 66. [GET PDF]
- Khan, V.J., Markopoulos, P., Eggen, B., IJsselsteijn, W., & de Ruyter, B. (2008). Reconexp: a way to reduce the data loss of the experiencing sampling method. Proceedings, MobileHCI ’08. ACM, New York, NY, 471-476. 68. [GET PDF]
- Kray, C., Bo Larsen, L., Olivier, P., Biemans, M., van Bunningen, A., Fetter, M., Jay, T., Khan, V.J., Leitner, G., Mulder, I., Muller, J., Plotz, T. & Irene de Vallejo, L. Evaluating Ubiquitous Systems with Users (Workshop Summary), Constructing Ambient Intelligence, Springer, (2008) pp. 63-74, ISBN: 978-3-540-85378-7. [GET PDF]
- Khan, V.J. & Markopoulos, P. (2007). On the role of awareness systems for supporting parent involvement in young children’s schooling, Home Informatics and Telematics: ICT for The Next Billion, Proceeidngs HOIT 2007, Springer, 91-101, IFIP Book Series, Vol. 241, DOI 10.1007/978-0-387-73697-6_7. [GET PDF]
- Khan V.J., Markopoulos, P., de Ruyter, B. & IJsselsteijn, W.A. (2007) Expected Information Needs of Parents for Pervasive Awareness Systems. Proceedings Ambient Intelligence 2007, LNCS, 332-339. [GET PDF]
- Khan, V.J., Markopoulos, IJsselsteijn, W.A. (2007) Combining the Experience Sampling Method with the Day Reconstruction Method, Proceedings 11th CHI Nederland conference pp. 41 – 43. [GET PDF p1, p2]
- Khan, V.J., Markopoulos, P., Mota, S.A., IJsselsteijn, W.A. & de Ruyter, B. (2006). Intra-family communication needs; how can Awareness Systems provide support?, Proceedings IE06, Volume: 2, pp. 89-94, ISSN: 0537-9989. [GET PDF]
- Bouras, C., Khan, V.J., Limperis, A. & Sintoris, C. (2003). Managing users and services using an LDAP based web-application. Proceedings Applied Informatics 2003 – Parallel and Distributed Computing and Networks, Innsbruck, Austria, 10 – 13 February 2003, pp. 773 – 778. [GET PDF]
- Apostolopoulos, A., Bouras, C., Khan, V.J., Konidaris, A. & Sintoris, C. (2000). e-DEDALUS: A dynamic tool for data publishing on the web. Proceedings 2000 International Conference on Information Society in the 21st Century-Emerging Technologies and new Challenges(IS 2000), Aizu-Wakamatsu City, Fukushima, Japan, 5 – 8 November 2000, pp. 98 – 105. [GET PDF]
- à Campo, S., Khan, V.J. (2017). Crowdsourcing community heuristic evaluations. In Proceedings of 15th European Conference on Computer-Supported Cooperative Work-Panels, Posters and Demos. European Society for Socially Embedded Technologies (EUSSET). DOI: 10.18420/ecscw2017_p6 [GET PDF]
- Khan, V.J., van Hoeve, B. (2017). Power-Hour: A Case Study For TimeBound Events On Crowdsourcing Platforms. CSCW2017 Workshop: Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design.
- Khan, V.J., Dey, D., & Buchina, N. (2016). Evaluating The Role Of Empathy In Crowdsourcing User Interfaces. Workshop: Weaving Relations of Trust in Crowd Work: Transparency and Reputation across Platforms. [GET PDF]
- van der Lans, L., Ansems, E.L., Khan, V.J. (2016). BrainChain App: A Fully Crowdsourced Design Process For Museums. CHI2016 Workshop: Involving the CROWD in future MUSEUM experience design. DOI: 10.13140/RG.2.1.4938.3280. [GET PDF]
- de Wit, J., Manojlovic, S., Gavrilo, K., Khan, V.J. (2016). Crowdsourcing For Children: Exploring Threats and Opportunities. CHI2016 Workshop: Crowd Dynamics: Exploring Conflicts and Contradictions in Crowdsourcing. [GET PDF]
- Santos, C.P., Khan, V.J., Markopoulos, P. (2016). Game User Research as a Service. CHI2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations. DOI: 10.13140/RG.2.1.1137.2409. [GET PDF]
- Khan, V.J., van Hoevelaken, J. (2015). Ad-Robot Interaction: introducing a new media interaction genre. Workshop: People, Context, and Devices: Defining the New Landscape of TV Experiences. In conjuction with TVX2015, June 3, 2015, Brussels, Belgium. [GET PDF]
- Hühn, A.E., Khan, V.J. (2012). Exploring the Use of Hybrid Simulations for Studying the User Experience of Mobile Location-Based Advertising Applications. Workshop: 5th Workshop on Pervasive Advertising. In conjuction with Pervasive2012, June 19, 2012, Newcastle, UK
- Khan, V.J., Walker, M., Aliakseyeu, D. & Mason, J. (2011). On the Use of Mixed Reality Environments to Evaluate Interaction with Light. Workshop: Ambient Intelligence in Future Lighting Systems in conjunction with the Conference on Ambient Intelligence 2011 (AmI11), pp. 18-21. [GET PDF]
- Hühn, A.E., Khan, V.J., Nuijten, K., Ketelaar, P., van Gisbergen, M. (2011). Location-based adverteren door middel van PDA’s in een supermarktcontext. EtMaal2011, poster presentation. [Abstract-PDF, Poster-PDF]
- Khan, V.J., Markopoulos, P. & Eggen, J.H. (2009). Features for the future Experience Sampling Tool. Workshop MobileHCI ’09 Mobile Living Labs 09: Methods and Tools for Evaluation in the Wild. Bonn, Germany. [GET PDF]
- Friedhaber, D., Gordebeke, J., Khan, V.J., Lucero, A. & Saini, P. (2004). Elderly communicate differently: close the gap! CHI04 Workshop W13: Home technologies to keep elders connected. Vienna, Austria
- Khan, V.J. (2013). Virtual Supermarkets, a review of academic papers. [GET PDF]
- Khan, V.J., Markopoulos, P. (2009). Experience Sampling: A workbook about the method and the tools that support it. [GET PDF]
- Khan, V.J. (2005). Researching Communication Needs and Practices between Divorced Parents and their Children. [GET PDF]
- November 2016 White Paper on CrowdsourcingWeek, titled: Design for Crowdsourcing: Mechanics, Semantics and Guidelines.
- June 2013 ACEEE Newsletter article, titled: Use of Augmented Virtuality for Mobile App Evaluation
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